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The research is one of the biggest parts in making car physics, so is judging them too.Īlso people who does car physics has to be good drivers, or have good testers. We can find a lot of hints about car handling in videos, interviews. Some cars might start feel like on the limit very early though the true limit is far, some cars might go closer to the limit and still give plenty of confidence. I think that if you understand car geometry and some other stuff about physics, then in simulation you don't need much effort to make a perfect handling car, all work goes into characteristic details and imperfections, exactly the opposite from development of cars in real life.īasically the way I understand cars I'd say that all cars should be easy to drive, but put you on your toes as soon as you'd start pushing them. But it is good enough.Īt the precision level only good data and proper usage of it can prove things.Īctually if we would use the method of elimination, then I would take physics that are more likely to be "too hard", and make them closer to reality from there. Of course it is very limited, and we can only tell roughly. I Already have 5. The difference comes from knowledge and observation. In place of a brand new BTCC game, Motorsport Games have decided to release new BTCC content in rFactor 2 as a paid DLC. rF2 besitzt die beste Fahrphysik von allen Rennsimulationen. Mit keiner Rennsimulation verbinden Simracer eine solche Hass-Liebe, wie mit rFactor 2. I think we never really can do it, nor we could do it if we actually have driven these cars IRL. rFactor 2 ist (neben iRacing) meine bevorzugte Rennsimulation und klare Empfehlung für enthusiastische SimRacer, die Realismus erwarten. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.It is great subject. So far there is 2 version, 1965 with forest at upper section and 1967 without forest. Maybe some of you are familiar with AC version, now this track has been ported to RF2 and i have to says i am very happy with final result. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Thanks to Senormen this track is almost ready to take a ride with RF2. Tracks feature "real-road" technology that changes the grip as more cars drive on it. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Race against a field of AI cars, or in multi-player mode against others. So for enjoying rFactor at its best I think this is a vital purchase. Seen that rFactor2 official content can be not enough or not fit for everybody I would like that everyone post some car and or tracks so newbies like me (bought this on Sunday, 3 hours of gameplay aka tweaking) can see which content already exists and is optimized enough to download and give. Le Mans for its beautiful day/night cycle and high speeds, Nurburgring for the track layout, Azure/Monaco for its history and technical challenge, Sebring for its door-to-door racing and concrete track. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience. Each track is essential in its own way, as classics of their type. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. RFactor 2 is a realistic, easily extendable racing simulation from Studio 397.